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Myles Gillard

Video Game & Software Developer


Building engaging worlds and creative software.

I'm a tech nerd and autodidact who loves the challenge of the unique and fun problems that software and game development brings. My passion and experience lies in the entire development lifecycle, from initial design to final deployment across a variety of platforms.

My core technical expertise is in game development, specifically with C#, .Net and Unity, and is complemented by extensive and growing experience in a variety of languages and technologies:

  • Languages:
    C C
    C++ C++
    C# C#
    Python Python
    JavaScript JavaScript
    HTML HTML
    CSS CSS
    Jinja2 Jinja2
    SQL SQL
    JSON JSON
    C C
    C++ C++
    C# C#
    Python Python
    JavaScript JavaScript
    HTML HTML
    CSS CSS
    Jinja2 Jinja2
    SQL SQL
    JSON JSON

  • Engines & Frameworks:
    .NET .NET
    Django Django
    Flask Flask
    Unity Unity
    Unreal Unreal
    .NET .NET
    Django Django
    Flask Flask
    Unity Unity
    Unreal Unreal

  • Tools:
    Git Git
    Perforce Perforce
    Maya Maya
    Blender Blender
    Photoshop Photoshop
    GIMP GIMP
    Krita Krita
    Visual Studio Visual Studio
    VScode VScode
    Git Git
    Perforce Perforce
    Maya Maya
    Blender Blender
    Photoshop Photoshop
    GIMP GIMP
    Krita Krita
    Visual Studio Visual Studio
    VScode VScode

  • Platforms:
    PC PC
    Mobile Mobile
    Web Web
    VR/AR VR/AR
    Raspberry Pi 5 Raspberry Pi 5
    PC PC
    Mobile Mobile
    Web Web
    VR/AR VR/AR
    Raspberry Pi 5 Raspberry Pi 5

For as long as I can remember I have striven for continuous personal development. I've thrived on the unique challenges every new work environment and each project I undertake presents. I see every challenge as an opportunity to learn and this has allowed me to refine my skills, adapt to new pipelines, and excel as a collaborative team member in both my personal and professional life.

I'm always excited to connect and build the next great thing. Follow my journey and feel free to connect with me on my socials!

ThumbTwister

Input correction tool for gamepad thumbsticks

C C++ RayLib ViGEmBus HidHide
IMG HERE

Savor: Vision

An instance segmentation module for 'Savor'. Automates pantry inventory by optimising YOLOv11 models for edge deployment on the Hailo-8 NPU

Python C++ Roboflow Ultralytics (YOLOv11) Raspberry Pi 5 Hailo-8
IMG HERE

Savor

A data-driven utility app for intelligent pantry management, product insights, and AI-powered recipe suggestions.

Python Django Celery Redis JavaScript Google Gemini AI
IMG HERE

Unity Asset Organiser

A custom Unity editor tool designed to enforce project organisational standards and streamline development by eliminating tedious manual asset sorting.

C# UXML USS Unity 2022 OpenUPM
IMG HERE

Mech-Occult

An isometric, wave-based arena shooter

C# Blender GIMP Krita Unity 2022
IMG HERE

Mystic Matches

A fantasy-themed card matching game

C# Blender GIMP Krita Unity 2022
IMG HERE

Experience

My passion for development began at a young age during a holiday game development course, and I have since cultivated 8 years of hands-on experience across the entire development lifecycle. I have a proven ability to adapt and learn, with a portfolio of personal projects spanning diverse languages, frameworks, and technologies. My education includes multiple diplomas and certificates in Computer Science, Web Development, AI, Game Design and Development, and 3D Art and Animation. As a portion of my game development education, I gained over a year of immersive experience in two simulated agile studio environments.

Please view my resume below for a full history of my employment and education.